﻿using System;

namespace MosCraft.Materials
{
    public class MaterialLiquid : Material
    {
        public MaterialLiquid()
            : base()
        {
            setIsGroundCover();
        }

        override public bool getIsLiquid()
        {
            return true;
        }

        override public bool getIsSolid()
        {
            return false;
        }

        override public bool isSolid()
        {
            return false;
        }
    }
}
